Games by Lasse Brustad
Snake v1
In September 2017, with less than a year of experience, I wanted to develop my very first game. Snake.
Well, you probably know it from the old Nokia cellphones, if you're old enough.
There's a catch, tho. I were going to develop it during a single day, and it has never been modified since.
You'll experience the horrible performance of what a newbie I was, and a single, but game-breaking bug, if you can tolerate the poor gaming experience.
Good luck, and have fun!
Snake v2
As my knowledge grew, and I still had Snake v1 online, I figured out, now it's time to develop a new game!
So, what to develop? Snake ... AGAIN!
And here we go, around April 2022, I started developing Snake v2!
By the way! There's a new catch.
I had very little experience with Object Oriented Programming, so I wanted Snake v2 to be my starting OOP challenge.
Code quality? Way better than Snake v1, but it could still be even better. This game isn't proper OOP.
Other than that, the game could run smooth on your grandma's toaster from the 1970's.
But did I complete it? Well, mostly. Just reload the website to get a new random map to play.
Memgame
August 2023, a friend developed a buggy game, and asked me to help fixing it. Memgame.
You've probably tried a similar game, where you flip 2 images, and if it's matching, you get points. Otherwise, those images flip back, and you have to memorize.
Aparently, I figured out I wanted to develop a similar game, too.
Guess what? There's a catch!
As I've been playing A LOT with cheating in text based web games, I wanted to develop this close to perfectly impossible to cheat at.
This does result in difficulties, as there's multiple easy cheating solutions in offline web games.
Expect weird behavior, if you try to cheat!